From DC’s The Source blog:

This is the cover of the first full feature dedicated to Commissioner Gordon you will see during 2011 on Detective Comics. That’s right, the back-up features will disappear after #873 to become full feature every 3-4 issue of Jock’s Batman feature. In Scott’s master plan, the Commissioner Gordon story is strictly correlated to what happens in the Batman story, so we thought this was the best way to get the two storylines run to parallel while still adapting to the new 20 pages format.

As always I try to do, I wanted this cover to reflect a bit the story inside issue 874, so I asked Scott for a brief synopsis and for what he would like to see on the cover. Once acquired that info, I produced the 2 layouts you see here. Everyone at DC loved the first concept (which was my favorite too) but we wanted to make sure there was some of the elements of the second concept too (the search in the woods). So I added some foliage to the insert image with the doll and voila’, you got the cover you saw yesterday.

Little trivia: the eye missing from the doll and ending up as something the kid is toying with was something I came up while working on the final inks (concept and pencils had the doll with both eyes and the kid just playing with a stick)

Hope you guys enjoy it and don’t forget to pick up Detective #871 at the end of November

Early in Denny O’Neil’s career he was hired by the great Dick Giordano to write for the Charlton Comics line of books. Here he talks about meeting Giordano, taking on a pseudonym and moving over to DC.

Denny O’Neil talks about working for Giordano at Charlton Comics from The Comic Archive on Vimeo.

Denny O’Neil took over editing the Batman books in the 90’s and oversaw some major storylines including Knightfall and No Man’s Land.  Here he describes what it was like in those days and the particular challenges of coordinating large scale events.

Denny O’Neil talks about editing the Batman books in the 90’s from The Comic Archive on Vimeo.

Over at Comics Alliance they asked a few creators what software they use to make their magic.  Check out the results!

With an equipment threshold consisting of just a pencil and paper, creating comics remains one of the world’s most encouraging and accessible mediums for telling a story. At some point, though, those with the drive and the proper funds can always use an equipment upgrade to take their sequential art hobby to the next level. With that in mind, ComicsAlliance reached out to Incredible Hulks writer Greg Pak and S.W.O.R.D. artist Steven Sanders to get their personal insights on some industry standard software for writing and illustrating comics.

Click HERE for the post.

Denny O’Neil tells his stories of starting out in comics and working for Stan Lee at Marvel in the silver age of comics.

Denny O’Neil talks about working for Stan Lee in the Silver Age from The Comic Archive on Vimeo.